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You can use this skill to frighten your opponents or to get them to act in a way that benefits you.
After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.Try Again: You can’t attempt long-term coercion against the same target again for 1 week.Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours 1 hour for every 5 points by which you exceed the DC.
If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days.
Source PPC: Spy HB Sometimes you need to cow someone into submission for more than just a few hours.